Massively
08-02-2009, 10:58 PM
Filed under: Sci-fi (http://www.massively.com/category/sci-fi/), EVE Online (http://www.massively.com/category/eve-online/), Culture (http://www.massively.com/category/culture/), Forums (http://www.massively.com/category/forums/), Guides (http://www.massively.com/category/guides/), Guilds (http://www.massively.com/category/guilds/), PvP (http://www.massively.com/category/pvp/), Grouping (http://www.massively.com/category/grouping/), PvE (http://www.massively.com/category/pve/), Politics (http://www.massively.com/category/politics/), Education (http://www.massively.com/category/education/), Virtual worlds (http://www.massively.com/category/virtual-worlds/), EVE Evolved (http://www.massively.com/category/eve-evolved/)
http://www.blogcdn.com/www.massively.com/media/2009/08/corp-titleb.jpg (http://www.massively.com/category/eve-evolved/)
It's said that sandbox (http://www.massively.com/2009/07/29/eve-online-the-butterfly-effect/) MMO EVE Online (http://www.eve-online.com) doesn't really begin to shine until you join a good player-run corporation (http://www.eve-mag.com/wordpress/archives/recruiting-in-eve-more-than-you-think). There's only so much a lone pilot can accomplish and a lot of the game's most rewarding experiences are based around groups and collaboration. Wormhole expeditions (http://www.massively.com/2009/07/19/eve-evolved-untangling-the-mystery-of-the-sleepers/), PvP, territorial wars, politics and much of EVE (http://www.massively.com/category/eve-online/)'s other emergent gameplay routes rely heavily on forming groups and friendships in-game. In fact, I think you'd be hard pressed to find an MMO which doesn't have its game experience improved by group activities and forming friendships. But just as choosing the right corporation for your play style can make the game a lot better, choosing the wrong one or not joining one at all can ruin a new player's experience (http://www.escapistmagazine.com/videos/view/zero-punctuation/208-Eve-Online) of the game.
Over the past few weeks, I've had several emails from readers looking for advice on how to find a good corporation. In this article aimed at new and prospective EVE players, I introduce a simple five-step approach for finding that perfect corporation (http://www.massively.com/2009/07/29/eve-online-the-butterfly-effect/) who can turn playing EVE from a potentially boring experience into a very rewarding one.Continue reading EVE Evolved: Finding the perfect corporation in five easy steps (http://www.massively.com/2009/08/02/eve-evolved-finding-the-perfect-corporation-in-five-easy-steps/)
http://www.massively.com/media/feedlogo.gif (http://www.massively.com)EVE Evolved: Finding the perfect corporation in five easy steps (http://www.massively.com/2009/08/02/eve-evolved-finding-the-perfect-corporation-in-five-easy-steps/) originally appeared on Massively (http://www.massively.com) on Sun, 02 Aug 2009 18:00:00 EST. Please see our terms for use of feeds (http://www.weblogsinc.com/feed-terms/).
Permalink (http://www.massively.com/2009/08/02/eve-evolved-finding-the-perfect-corporation-in-five-easy-steps/) | Email this (http://www.massively.com/forward/19116299/) | Comments (http://www.massively.com/2009/08/02/eve-evolved-finding-the-perfect-corporation-in-five-easy-steps/#comments)
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http://www.blogcdn.com/www.massively.com/media/2009/08/corp-titleb.jpg (http://www.massively.com/category/eve-evolved/)
It's said that sandbox (http://www.massively.com/2009/07/29/eve-online-the-butterfly-effect/) MMO EVE Online (http://www.eve-online.com) doesn't really begin to shine until you join a good player-run corporation (http://www.eve-mag.com/wordpress/archives/recruiting-in-eve-more-than-you-think). There's only so much a lone pilot can accomplish and a lot of the game's most rewarding experiences are based around groups and collaboration. Wormhole expeditions (http://www.massively.com/2009/07/19/eve-evolved-untangling-the-mystery-of-the-sleepers/), PvP, territorial wars, politics and much of EVE (http://www.massively.com/category/eve-online/)'s other emergent gameplay routes rely heavily on forming groups and friendships in-game. In fact, I think you'd be hard pressed to find an MMO which doesn't have its game experience improved by group activities and forming friendships. But just as choosing the right corporation for your play style can make the game a lot better, choosing the wrong one or not joining one at all can ruin a new player's experience (http://www.escapistmagazine.com/videos/view/zero-punctuation/208-Eve-Online) of the game.
Over the past few weeks, I've had several emails from readers looking for advice on how to find a good corporation. In this article aimed at new and prospective EVE players, I introduce a simple five-step approach for finding that perfect corporation (http://www.massively.com/2009/07/29/eve-online-the-butterfly-effect/) who can turn playing EVE from a potentially boring experience into a very rewarding one.Continue reading EVE Evolved: Finding the perfect corporation in five easy steps (http://www.massively.com/2009/08/02/eve-evolved-finding-the-perfect-corporation-in-five-easy-steps/)
http://www.massively.com/media/feedlogo.gif (http://www.massively.com)EVE Evolved: Finding the perfect corporation in five easy steps (http://www.massively.com/2009/08/02/eve-evolved-finding-the-perfect-corporation-in-five-easy-steps/) originally appeared on Massively (http://www.massively.com) on Sun, 02 Aug 2009 18:00:00 EST. Please see our terms for use of feeds (http://www.weblogsinc.com/feed-terms/).
Permalink (http://www.massively.com/2009/08/02/eve-evolved-finding-the-perfect-corporation-in-five-easy-steps/) | Email this (http://www.massively.com/forward/19116299/) | Comments (http://www.massively.com/2009/08/02/eve-evolved-finding-the-perfect-corporation-in-five-easy-steps/#comments)
More... (http://www.massively.com/2009/08/02/eve-evolved-finding-the-perfect-corporation-in-five-easy-steps/)