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Jekht
05-01-2007, 03:18 PM
http://upload.wikimedia.org/wikipedia/en/thumb/5/57/UHDV.svg/800px-UHDV.svg.png

Super Hi-Vision, also known as Ultra High Definition Video or UHDV and UHD is a digital video (http://en.wikipedia.org/wiki/Video) format, currently proposed by NHK (http://en.wikipedia.org/wiki/NHK) of Japan (http://en.wikipedia.org/wiki/Japan).
Super Hi-Vision's main specifications:
Resolution: 7,680 × 4,320 pixels (16:9) (approximately 33 megapixels)
Frame rate: 60 frame/s.
Audio: 22.2 channels (http://en.wikipedia.org/wiki/22.2)
9 — above ear level
10 — ear level
3 — below ear level
2 — low frequency effects
Bandwidth: 21 GHz frequency band
600 MHz, 500~6600 Mbit/s bandwidth The new format with a resolution of 7,680 × 4,320 pixels is four times as wide and four times as high (for a total of 16 times the pixel (http://en.wikipedia.org/wiki/Pixel) resolution (http://en.wikipedia.org/wiki/Screen_resolution)) as existing HDTV (http://en.wikipedia.org/wiki/High-definition_television), which has a maximum resolution of 1920 × 1080 pixels. Because this format is highly experimental, NHK researchers had to build their own prototype from scratch. In the system demonstrated in September 2003 (http://en.wikipedia.org/wiki/2003) they used an array of 16 HDTV recorders to capture the 18-minute-long test footage. The camera itself was built with four 2.5 inch (64 mm) CCDs (http://en.wikipedia.org/wiki/Charge-coupled_device) with a combined resolution of only 3840 × 2048. They then resorted to pixel shifting (http://en.wikipedia.org/w/index.php?title=Pixel_shifting&action=edit) to bring it to 7680 × 4320.
To put this into contrast, the human eye sees, at apparently, around 4000-5000p at its focal point. So this really would be the future... if they could push the size down to 30 inches of course... otherwise its just like a bunch of hd tvs selotaped together :/

http://www.nytimes.com/2004/06/03/technology/circuits/03next.html?ex=1401595200&en=935183cee9a4bd49&ei=5007

Veube
05-01-2007, 06:37 PM
OMG ! Someone HAD to do it didn't they.

I guess it was obvious the Japanese would be the first.

EDIT: Hang on...6 Gbps !! Blimey.

Tytanya
05-01-2007, 07:51 PM
Well theres little or appreciable difference between 720p and 1080p till you get screens larger than 50"..... methinks this isn't going to hit the typical household tv for some time!

Jekht
05-01-2007, 10:18 PM
you say that Ty, but if you were running your desktop at 1920 x 1280 resolution compared to 1280 x 720.... you would instantly see the difference... in games... in pictures... in everything. Same with games on consoles... 1080p is sharper, and most of all... less blocky. At those resolutions you barely need antialiasing! :)

Renzouken
05-01-2007, 11:48 PM
For fuck's sake. Fuck off.

Ackercoke
05-01-2007, 11:53 PM
For fuck's sake. Fuck off.

<3 Ren...So true...

Well umm I dont want one....Nor Can i see a practical use for it....Bring my Holo Displays screw this 2d Shi*:p

G0rF
05-02-2007, 09:03 AM
All I gotta say is that my 40" 1080p Samsung panel arrived yesterday.

Yes, I CAN tell that it's 1080p and not 720p - I could have saved £300 if I couldn't see the difference. I could, and so could the Mrs.

Running Rainbow Six: Las Vegas at native resolution... well... suffice to say, I've booked a Steel Batallion day for bank holiday monday :)

Tytanya
05-02-2007, 01:20 PM
The difference occurs bewteen the typical viewing distance a monitor is placed as opposed to a tv. It is also determined by your own eyesight of course, I would concede a difference can be seen in resolution between computer generated and console style graphics in 1080p and 720p but the typical moving image of a tv or movie (even with sky hd) is barely noticeble.

Jekht
05-02-2007, 04:05 PM
hrm... with movement I know what you mean.

Theres an introduction of a new technology, partly implemented by the BenQ z (not the 1 i have) which splices every frame with a black frame. The idea is that it is 150 fps, but the program runs at 75. The speed of this happening makes it un noticeable, whilst it still manages to remove alot of the motion blur effect seen in tv and games atm. When in games when you run, textures lose detail, instead, everything, like real life, can remain far more crystal clear.

Iv yet to see it in action though, so I just hope this will be as effective for film and games as the claim.