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View Full Version : Quake 3 level Beta: The Strange House


Amphetamine
01-25-2007, 04:30 PM
Download: ftp://amphetamine_ro:talkaudio@ftp.onegigftp.com/amphetamine-dm01-b1.pk3

Started out yesterday as a testbed for some ideas, ended up being a 1 vs 1 arena.

Arena file included, just dump the pk3 to your baseq3 folder and load the map through the menus.

Screens:

http://img172.imageshack.us/img172/4548/amphdm01b1010yb.th.jpg (http://img172.imageshack.us/my.php?image=amphdm01b1010yb.jpg)

http://img172.imageshack.us/img172/6919/amphdm01b1029rz.th.jpg (http://img172.imageshack.us/my.php?image=amphdm01b1029rz.jpg)

http://img171.imageshack.us/img171/4371/amphdm01b1030fy.th.jpg (http://img171.imageshack.us/my.php?image=amphdm01b1030fy.jpg)

http://img171.imageshack.us/img171/7619/amphdm01b1044sz.th.jpg (http://img171.imageshack.us/my.php?image=amphdm01b1044sz.jpg)

To do:

Increase skybox lighting
Decrease lava lighting
Additional detailing to inside of house
Replace animated torch flames with particle effects
Add sound
Add Particle effects to lava
Tighter Botclip/DNE brush placement



To think about after getting feedback:

Re-jig terrain to make a causeway round the right side of the house, opening up an additional front to back route
Additional weapons


Unfixable:

Bots will never be able to get MH or ammo boxes under bridge.

Thanls in advance for feedback.

*****EDIT*****

Updated the pk3 to include the missing texture. Please download again if you are getting a missing floor texture.