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View Full Version : This may be the one


Tytanya
05-09-2006, 03:38 PM
http://uk.pc.ign.com/articles/705/705709p1.html

Vampires, Werewolves and Humans in a modern day setting....is this the one I want?

Ackercoke
05-09-2006, 03:41 PM
hmm sounds like under world the game...Sweet..

get me interlock and a good combat system and im sold

BakuraRyou
05-09-2006, 03:46 PM
Please SOE, never find out about this game.

G0rF
05-09-2006, 03:55 PM
/agree w/ baku.

Veube
05-09-2006, 07:57 PM
Cool.

Flips05
05-09-2006, 08:01 PM
ooh ooh please keep us updated on this.

Obi
05-09-2006, 09:17 PM
yea its definatly worth a look

0bitus
05-09-2006, 11:53 PM
Might be awhile before its released though :((

Adunai
05-10-2006, 11:07 AM
Almost too good to be true...

I'm there.


"Bleed for me..."

rYugen
05-10-2006, 11:24 AM
everything has been said...

TrillianX
05-10-2006, 01:08 PM
Sounds good... Not sure if this is how it is going to work... but they should make each side have a section of the world that is theirs. NPC's that wonder arround won't attack you in your section, maybe bonuses for being there... whatever. If you want you can go into another ORG's section for battle, or maybe even try to take it. If you go into another ORG's grounds the NPC's will be attacking you, the players will be all over you.... Would make players use tactics and consider different methods of invading. That is probably just me dreaming for a game though.....

Yes this does sound nice, I really liked UnderWorld so Im in.....

Veube
05-10-2006, 01:46 PM
I thought Underworld was a great film....not seen the follow up yet.

The problem is, every time I see or hear the word 'Underworld' I have an image of Mike Baldwin dressed in ladies underwear in my head :(

rYugen
05-10-2006, 02:57 PM
something's wrong in your head then xD

well i can spoil some and just tell you that underworld 2 suQd >.<... in my opinion tho

BakuraRyou
05-10-2006, 03:06 PM
I have the luxury of seeing neither. Seeing all the 13 year old emo vampires waiting with their parents to buy them tickets in the cinema queue was enough of an advertisement not to go ;> And judging by Ve's scarred psyche twas a good thing I didn't!

I hope this game's at E3, that'd be nice. Screw the Burning Crusade /vomit

rYugen
05-10-2006, 03:18 PM
you don't like elves aww they've got so cute long ears to stroke...

yea i can see it already i'll help you out

<insert bad joke about someone's wiener here>

Adunai
05-10-2006, 03:54 PM
Some more info for the masses..

(have a rep to keep up after all ;) )

Enjoy

http://www.darkworldonline.com/faq.php

TrillianX
05-10-2006, 03:58 PM
Oh that just sounds pretty

Eirik
05-10-2006, 04:00 PM
I want that game.

rYugen
05-10-2006, 04:09 PM
give em half a year for settin up a beta and be ready for the release 2k8 >_<...

0bitus
05-10-2006, 06:05 PM
underworld 2 = sucks

Veube
05-10-2006, 09:20 PM
Some more info for the masses..

(have a rep to keep up after all ;) )

Enjoy

http://www.darkworldonline.com/faq.php


Some some bizzare reason I read that as 'DUCK World Online'..


Hmm, now there's an idea. :p

Adunai
05-17-2006, 09:49 PM
This just keeps sounding better and better ^^

Dark World Online is a PvP focused game that pits three factions against each other in a territorial battle for control of areas and resources. The main resource they fight over? Humans.

That is not to say that they plan full out PvP anywhere.

“Free form PvP where you can kill anyone anywhere leads to neurosis,” quipped Bowman.

Instead, players will find themselves in a world where the three factions have a base safe zone, but can then span out and fight for control over areas. Thus, frontiers and safe areas can change over time. The core of the game is definitely PvP, but not completely without restriction.

Set in the near future, DWO’s is a world much like our own, although no real locations will be used. It is a world where vampires and werewolves exist, but the average human is completely unaware.

The werewolves are bent on destruction. They hate humans, they hate urban sprawl and their goal is to return Earth to nature. Thus, they destroy things and eat people. The vampires need humans to survive. They use them to feed off. Rather than destroy, they harvest their enemies.

The slayers (humans) simply want their brothers and sisters to live happy lives unaware of what is going on around them. They use technology – remember, near future – some forms of magic and hand-to-hand weaponry to defeat their enemies.

Bowman spoke of Louisiana as an area that had inspired the team so far. A location rich in vampire history, it offers a perfect starting point. He stressed though, that no matter what they do, their Louisiana will be as Gotham City is to New York.

In terms of core mechanics, the combat will be a mix of PvP and RPG style. At this time though, he was not able to say more than that.

The mechanics of territorial control are also not nailed down, but the conversation kept coming back to the concept of humans as a resource. This means, vampires may buy nightclubs in a city to attract human prey. The idea is that the humans will go where the world is most attractive. This extra level of tug-o-war adds an element beyond simple capture the flag that promises to be intriguing.

The game will also have some PvE elements, but those are definitely not his primary focus. The design direction of the game has them doing PvP first. Once they make that rich and fun, they’ll apply what they learned and what makes it fun to their AI scenarios.

Beyond combat, Bowman insists there will not be crafting. At least not as you know it in Horizons. Much like that game is focusing on its strengths for its expansion, Bowman wants to do the same and make sure every feature in Dark World Online supports what drew people to it in the first place.

The research and development team at Tulga had been hard at work on three concepts for quite some time.

One was what Bowman described as a “designer’s dream”. He revealed no details, but brought up the example of Spore. It was a game so revolutionary that game designers would get excited. He then asked: how many game designers are out there? They decided they need to earn more trust from the consumers before they could pull that off.

Another fell short for a simple reason: it was too close to Horizons. Bowman has no interest in doing the same thing twice and competing with his own product.

The decision was thus made to go with Dark World Online.

Bowman sees DWO as something very different from Horizons. The theme, the PvP nature and the projected “M” rating show this to be true. They’ll do what it takes to stay true to the idea. That means blood, that means guts and that may even mean nudity (although no sex). Nothing is set in stone yet, save the often repeated quote that “if it fits, we’ll do it.”

“Grown ups realize that the human body is not necessarily something ugly to look at,” observed Bowman during our outdoor meeting at E3, before adding: “If we have nudity it will be up front.”

Tulga has no desire to sneak anything in Hot Coffee style.

Although vampires/werewolves/slayers are brand new to MMORPGs, it is not altogether original. They’re aware of this, but Bowman did not believe this was a problem. He points out that anyone who points out any single work their story resembles has thousands of years of storytelling to go before it. Much like fantasy, there is only so much someone can do with such an open and rich IP.

For quite some time, people have been wondering about the health of Tulga as a company. Anytime a game is not a massive hit this happens. While Bowman was unable to discuss investment, the new projects are definitely large hints. He insists they can afford the project through a full development cycle. The plan calls for a fully AAA product in both mechanics and graphics. At this time, they’re hiring across the board for their Arizona offices as they begin to ramp up development.

Yes, feel free to wet yourselves, my pretties. PvP-centric, owning nightclubs, nudity,... :p

I'm so there!

Adunai
05-17-2006, 10:12 PM
Another interview.

Very short and uninformative compared to the one i posted above, but it confirms vehicles in-game.. ;)

http://www.strategyinformer.com/pc/darkworldonline/interview.html


EDIT : Should've simply edited the above post with this info instead of making a new reply. /slaps self

Ackercoke
05-17-2006, 10:25 PM
ZOMG Gimme...this is shaping up quite well by the sounds of it ...

BakuraRyou
05-17-2006, 11:49 PM
Yes, feel free to wet yourselves, my pretties.



Done.

0bitus
05-18-2006, 12:06 AM
Hate this part of the development cycle of a game... hear so much good things about it then you realise that its so far off.

Veube
05-18-2006, 12:37 AM
Hate this part of the development cycle of a game... hear so much good things about it then you realise that its so far off.

Yup. And now come the compromises. Lets hope Bowman rules with a large titanium baseball bat.

Jekht
05-18-2006, 04:55 PM
what happens to all clever sounding MMOs (http://www.ctrlaltdel-online.com/comics/20060517.jpg)

G0rF
05-18-2006, 05:55 PM
So true.

Adunai
05-23-2006, 05:15 PM
Yup. And now come the compromises. Lets hope Bowman rules with a large titanium baseball bat.

I think we can be pretty certain and safe with him at the helm. He's pretty notorious for doing things 'his way' and being his own publisher there's really no1 who can pressure him into releasing an unfinished game.

I'll keep my fingers crossed nonetheless tho.

Oh, and some more thrilling info; They're apparently going for a real mature game by the looks of it, and development sounds to be quite advanced already.

http://sin.freeforumhost.com/sin-about23.html

This game keeps sounding better and better..

BakuraRyou
06-10-2006, 11:41 PM
disregard plz